Back in the Add-ons tab, on the left hand side toggle the option Testing. Now navigate to and select Bdx.zip then click “Install from File…” Select the Add-ons tab, then Install From Disk: In the menu, select File->User Preferences… Installing BDXĪt this point I assume you have Blender installed and BDX downloaded. It will cover everything you need to get started (and more). Fortunately I’ve got that down already, so if you are brand new to Blender run through this tutorial series. Please note, I WILL NOT be covering how to use Blender in this post, except for the configuration bit below. For the record I, at the time of writing this, am using 2.73a and as you can see from the screenshot above, 0.1.1 of BDX. Of course, you will also need Blender installed. If you happen to be running on Mac, turn off that infernal “automatically run trusted downloads” setting, as you want the file to remain zipped. Next head on over to the BDX download page and download the BDX zip file. It’s more than what you need, but will certainly get you running. If you have trouble, watch this video on configuring a Java/LibGDX development environment. If you are going to be building BDX from sources ( we wont here ) you also need Ant installed. Let’s take a look at how it works now… Prerequisitesįirst off, you need to have a Java JDK installed, personally I am using JDK 1.7. To a much lesser degree, it is also a code generator… sort of. Basically you create your assets and world in Blender, apply properties using the BGE and Physics portions of Blender, then export and run. Then the cool part… it’s also a plugin to Blender that turns Blender into your 3D world editor. Essentially I suppose you can think of it as a 3D scene graph. So, what exactly is BDX? Well basically it’s a Java library built over top of LibGDX adding 3D support. It covers basically the same topics as this tutorial. It’s also embedded below if you scroll down. Oh yeah, there is also a video version of this post. It’s worth it though, this is pretty cool stuff, as you will now see. So expect some warts and experimentation. The community is currently small and we are talking a 0.10 release here… I had to work around a couple bugs, the Android SDK path was getting an extra “ added and I simply can’t get gradle import to work with IntelliJ without hacking out the Android project. Armature support is currently missing as are a few other features I looked for. You do some things wrong and you are left with either a crashing game or a cryptic Python error message. Off and on the last couple days, I’ve been playing around with BDX and I have to say, there is the kernel of something really cool here!įirst off, let me say BDX is really young and it shows some times. I almost missed it myself, but I am glad I didn’t. This post popped up on Reddit a few days back and didn’t really get a ton of interest.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |